About Me

I am a dedicated Games Programmer with a strong foundation in C/C++, C#, and experience in Unity and Unreal Engine 5. I have proven experience in leading and contributing to diverse game projects, demonstrating expertise in both 2D and 3D game development, as well as in Game Testing and Quality Assurance.


My professional journey includes roles as a Compliance QA Technician and FQA Technician at Universally Speaking, where I collaborate with core production teams to identify and report application stability and functionality issues. I've also participate in beta testing for major titles like Kingdom Hearts: Missing Link and other Undisclosed projects, providing critical feedback on gameplay mechanics, level design, and overall user experience.


Passionate about game development, I continually seek opportunities to apply my skills and contribute to innovative projects. My ability to manage and deliver multiple projects on schedule, coupled with effective communication and technical writing skills, enables me to collaborate successfully with multidisciplinary teams.

Education

BSc (Hons) Games Programming
London Metropolitan University, UK (July 2023)

Achieved a 2:1 degree with a focus on Unity 2D and advanced C++ programming. Relevant coursework includes Game Design, Game Development, Game Engine Architecture, 3D Graphics Programming, and Artificial Intelligence.

Key Skills

  • Unity 2D Proficient in developing 2D games and applications using Unity Engine; experienced with asset creation, physics, and UI implementation.
  • C++ Programming Advanced knowledge of C++, with experience in designing and developing efficient game systems, data structures, and algorithms.
  • Problem Solving Excellent problem-solving skills, able to overcome challenges and bring ideas to life even with limited knowledge and resources.
  • Collaboration Effective communicator and team player, able to work collaboratively with multidisciplinary teams to achieve project goals.
  • Research Experienced in conducting research projects, with a focus on the practical applications of emerging technologies in game development.

Projects

Games Programming Projects

Project Delta

Developing a fully-fledged 2D game for Steam, featuring unique systems, gameplay mechanics, and a comprehensive dialogue system.

GameTranslator

Developed an application allowing users to capture a screenshot or an active window, extract Japanese text from the image, and translate it into English using the Google Translate API. Utilized Tesseract OCR for text extraction and OpenCV for image processing.

Mind of Solitude (Game Off Game Jam 2023)

Spearheaded the development of a 3D Unity game, enhancing user engagement through low-poly art and performance optimization for WebGL.

SpaceRocks 2

Single-handedly designed a Unity 2D game prototype, integrating advanced particle systems and URP lighting, and devised a pre-deterministic AI system to enrich the gaming experience.

Curse of the Old Kings (University Project)

Enhanced a UE5 third-person dungeon crawler through optimization and UI improvements, contributing significantly to project success.

Deruta Frank

Innovatively developed a 2D game, integrating store-bought tilesets with unique systems, gameplay mechanics, and a comprehensive dialogue system.

SpaceRocks (GBA)

Directed the development, ensuring completion and excellence in game design and functionality, leading a team through effective debugging and feature enhancement.

QA Projects

Undisclosed Project (FQA/CQA Technician) Sep 2024 (Ongoing)

Currently working as both FQA and Compliance QA at Universally Speaking for yet another triple A title, collaborating with production teams to identify and report application stability and functionality issues.

Undisclosed Project (FQA Technician) June - August 2024

Worked as a Functional QA Technician at Universally Speaking, finding application stability and functionality problems within a AAA game. Highest performing tester in critical bugs during the project's duration.

Kingdom Hearts: Missing Link Closed Beta Tester May 2024

Invited to participate in the closed beta for this highly anticipated mobile action RPG. Actively tested gameplay, cutscenes, and overall user experience, identifying bugs and providing detailed feedback for improvement.

Confidential Game Development Project Tester March 2024

Selected for rigorous pre-alpha testing of a major AAA title in the action-sports genre. Provided critical feedback on gameplay mechanics, level design, asset optimization, and overall user experience.